![]() I wrote into it a double check road joining routine. The maps I make for requests are made using a piece of software I wrote myself which does a lot of the heavy lifting from what i said above. To make this SB compatible you would have to spend hundreds of hours joining all the segments up to make contiguous roads for SB. Most of the datasets split roads at every junction. In regards to roads, a straight output to SB is not a good idea. Plus you would have to go through and manually set types to them all. These do not set the orientation of the buildings. In your example all you could get for building data is points. I can assure you the import tools do not do everything for you. For a lot of functions the pro editor and the Basic editor are the same apart from the import tools. As it was said by others which I agree, without new quality maps being introduced, the new terrain engine is more detrimental to us normal users than the old system. The map editor provided to low tier pro pe users, compared to the pro counterpart, are, to be very kind, "rudimentary" and only became more so with the new terrain engine. The only catch is that the importing tools are only available to top tier steel beasts pro users in order to maintain an artificial product marketing positioning and because of this rigid direction, myself speaking, I gave up map making in steel beasts entirely. Compared to doing all this in the in-game map editor, it takes only a fraction of the time, the effort and the stress. This means that all the job is done in QGIS and then you simply import it in Steel Beasts. Think that you can even place all the buildings, objects, forests, areas (.) in a relatively "user friendly" editor and for each feature, give it an attribute that Steel Beasts recognizes to automatically pick the said object. You can do basically all the processing in QGIS+SAGA+GRASS and export the data as a ready map to import in Steel Beasts, for free. Without the sb pro importing tools (heightmap, shapefile importers), only top tier users can really be map makers these days. ![]()
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